Blender 4.5 - How My Dream Just Came True!
Introduction & Blender's Capabilities 00:00
- Blender 4.5 is highlighted as a versatile, open-source 3D modeling program capable of photorealistic rendering, simulations, and even full movies.
- The software is completely free, open source, and users can modify or extend its code.
- A recent movie made in Blender won an Oscar, underscoring its power and industry relevance.
Rendering Innovations in Blender 4.5 00:41
- The ray tracing engine, Cycles, now features adaptive subdivision to refine geometry based on camera proximity.
- Adaptive subdivision makes 3D displacement effects 10 to 15 times faster than before.
- Normal mapping allows low-polygon geometry to appear high resolution.
- Improved bump filtering on normal maps now preserves more shadow edge detail and enhances bump maps overall.
- Cycles now supports custom scripted cameras using OSL with reduced image noise compared to the past.
Hardware Acceleration & Performance 02:37
- AMD devices now default to HIP raytracing hardware acceleration, improving render times on new AMD GPUs by up to 30%.
- The EV renderer is up to twice as fast in some scenes due to threaded optimization and faster texture loading.
Personal Milestone & Community Impact 02:55
- The presenter shares a personal connection to Blender, emphasizing years of use and development during their PhD.
- They had the honor of announcing new features in the official Blender 4.5 announcement video.
New and Improved Features 03:27
- Blender introduces a new volume shader with physically accurate functions for modeling light scattering, benefiting foggy and misty scenes.
- Implementation of the reverse Z algorithm greatly increases distance precision, solving Z fighting issues near the camera.
- The grease pencil tool, used for 3D drawing, has received numerous bug fixes and minor enhancements.
Geometry Nodes & Artistic Effects 04:39
- Grease pencil now integrates better with geometry nodes, enabling advanced artistic effects.
- Blender 4.5 includes new nodes to further combine grease pencil and geometry creations.
Video Editor and Backend Upgrades 04:56
- The built-in video editor features improvements like the slip operator for more precise content positioning.
- Users can now switch the backend renderer from OpenGL to Vulkan, drastically speeding up loading, editing, and sculpting.
- Vulkan support makes handling scenes with over 40 million polygons possible in real time.
Additional Resources & AI Integration 05:35
- Tutorials and test scenes are available for newcomers in the video description.
- Demonstration of running the Deepseek AI model (671 billion parameters) quickly and reliably using Lambda GPU Cloud.
- Lambda offers powerful NVIDIA GPUs for running chatbots and experiments, with a promotional link provided.