Why I quit my job to make a startup

Introduction & Background 00:00

  • The creator reflects on their multifaceted career as a software developer, influencer, and startup founder.
  • Expresses the goal to transparently share the chaotic journey from college through Twitch and into startups.
  • Hopes the story will help engineers, aspiring founders, and those in similar positions make informed decisions.

Early Engineering Journey & Twitch Career 02:34

  • Began programming through Minecraft plugins and had both a music and CS degree.
  • Early professional experience included a challenging Amazon internship with little mentorship and resources.
  • Landed at Twitch thanks to key advocates (Bill and Waba), who supported and mentored the creator through contract work and their initial struggles.
  • Worked on projects like the Bob Ross and Power Rangers marathons, and Clips TV, helping expand Twitch's non-gaming (creative) content.
  • Became deeply involved with Twitch's creative team, collaborating with musicians and artists, and learning from influential figures.
  • Prioritized user engagement—directly interacting with those using the products being built.

Growth, Team Changes & Burnout at Twitch 12:08

  • After the creative team dissolved, moved to the Safety org at Twitch, learning full-stack thinking and how to advocate for users within a large organization.
  • Built ModView, a platform for moderators, which was well-received but highlighted the contrast with the less-developed creator dashboard.
  • Switched from Safety to Creator org in hopes of making a bigger impact but found the new environment demotivating and political.
  • Pandemic-related remote work exacerbated isolation and job dissatisfaction, ultimately leading to the decision to leave Twitch.

Attempting Startups and Learning Hard Lessons 22:14

  • Joined a music startup as a mobile and web developer, quickly taking over much of the user-facing product.
  • Faced difficult leadership and poor engineering practices; rewrote significant parts of the backend for efficiency but encountered management resistance.
  • Chose to leave after persistent frustrations, moving from a high salary at Twitch to a period of unemployment with no clear next step.

Building Side Projects & The Foundation of T3 Tools 26:54

  • Explored ideas with several startups during this time, while developing a collaborative content tool, Round.t3.gg, as a side project focused on creators.
  • Positive feedback from key creators (notably from the VTubing space) led to considering this as a full-time venture.
  • Influential advice from peers and mentors pushed the creator to officially found T3 Tools, with a goal of developing creator-centric live and video tools.

Raising Money, Early Startup Struggles & Y Combinator 34:08

  • Raised $300k from a network of colleagues and friends to fund development.
  • Struggled to communicate the vision to traditional investors and was initially rejected by some accelerators.
  • Accepted to Y Combinator after a unique pitch focusing on the insight that "all video is live," impressing the program's leadership.
  • Gained important mentorship and business acumen, reinforcing the need to "make something people want."

Initial Startup Expansion & Content Creation 47:02

  • Hired additional team members and invested in branding and product development but faced challenges: slow financial growth and difficulty selling to creators.
  • The creator’s YouTube channel unexpectedly gained traction, offering a new outlet for technical discussion and personal motivation.
  • Began editing videos personally, which improved overall communication and public speaking skills.

Startup Setbacks & Strategic Pivots 74:24

  • By early 2023, faced the difficult realization that the company was overstaffed and not financially sustainable.
  • Carried out layoffs and worked hard to support affected employees through transitions.
  • Shifted focus from creator tools (which had low monetization potential) to developer tools, leveraging personal reach in the dev community.
  • Developed and released tools like Pick Thing and Upload Thing, with the latter gaining notable traction among developers but still not generating major revenue.

T3 Chat and Breakthrough Product-Market Fit 83:00

  • Continued building rapid prototypes and iterating; eventual breakthrough with T3 Chat, leveraging new AI models (Deepseek V3).
  • Utilized cloud credits from previous funding to make infrastructure affordable and set a competitive pricing strategy.
  • T3 Chat's launch rapidly outpaced all previous products in terms of profitability and adoption, achieving sustainability for the company.

Lessons, Reflections & The Importance of Agency 88:09

  • Realizes that success was not predicted in advance but achieved by continuously pivoting, learning, and embracing failure.
  • Recognizes that removing external obstacles (like bosses or organizational blockers) provided personal agency—the only real "rival" to overcome was oneself.
  • Emphasizes the unpredictability of the journey, the critical nature of direct user empathy, and the importance of making products that the creator genuinely wanted and needed.
  • Credits success to past mistakes, persistent iteration, valued mentors, friends, and the supportive community formed along the way.

Closing Thoughts and Advice 90:53

  • The journey was filled with unanticipated turns and challenges, showing that clear prediction and planning are often illusory.
  • Final realization: building and running a startup is less about foreseeing the “correct” future than about recognizing wrong paths and making changes accordingly.
  • Encourages others to recognize their own agency, embrace mistakes, and build for genuine needs—advising against mythologizing success as linear or fully planned.