Genesis is described as a universal physics engine and simulation platform where users can build, break down, and improve simulations.
It integrates multiple physics simulation types into a unified system, unlike other engines that specialize in only one aspect like fluids or soft bodies.
Genesis can generate highly realistic simulations much faster than competing libraries, achieving up to 80 times the speed of Mujoco (acquired by DeepMind) in some benchmarks.
Its speed reaches hundreds of millions of frames per second; a specific benchmark achieved 244 million frames per second.
With this speed, it could simulate thousands of years or run 30,000 hours of in-game time for every hour of real time.
Capable of running 30,000 different worlds in parallel for various experiments and training.
Genesis enables simulation for different robot morphologies, from robotic hands to soft robots and even characterful robots inspired by designs like those from Disney.
Robots can be tested and refined for safety and usefulness before real-world deployment.
The engine can also generate character animation and interactive worlds, creating objects and scenarios from simple text prompts.
Acts as a generative data engine, generating entirely new objects or scenes procedurally.
Genesis is designed to be differentiable, allowing users to set desired end states and have the engine figure out the forces or actions to achieve them.
This means users can specify goals, and Genesis computes the optimal methods to reach them.
User guides and code libraries are available for free, making the platform accessible to all interested users.
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